I've spoken about this app a good few times on the blog before, but the last time I went into real detail was back in 2012 when the app was still on its first season.
Zombies, Run! has now released five seasons, couch to 5k training plans, a book and has plans to release a board game. It's amazing to see how far it has gone and in lieu of plans to run it's 5k virtual run this weekend, I thought I would revisit my thoughts on the app and how it has helped me.
Although I have used the app on and off for the past few years, it's probably only earlier this year that I've really stuck with it and kept up with using it on a regular basis rather than every few months. Signing up to the virtual run has really given me that push, and over the past couple of months, I've kept it up in that I've been making the effort to go for a run once a week every week.
That might not seem like a big deal to some people, but it means a lot to me to keep it up regularly.
The 5k virtual run works the same way that the app does; you select a playlist and between songs a story plays where you complete missions, pick up supplies and out run zombies. Supplies can be used to improve your base (which has changed dramatically since the first season!), which, of course, works as motivation to keep going.
Here's why Zombies, Run! has worked for me:
- it's zombies. I'm obsessed with zombies.
- improving the base takes time and to do so, supplies are needed. To get supplies = I run.
- there are FIVE seasons. The first season was dramatic enough, but with four sequels, I really want to hear more of the story.
- it's easy to become fond of the characters too.
- there are zombie chases! With the realistic sound effects, even if I'm at the part in my run where I need to walk for a while, it motivates me to get moving again.
Since signing up to the 5k virtual run, I haven't yet commited to the training app. Although I enjoyed the missions, when it came to the weeks where I was required to do squats during intervals, I stopped. I was too embarrassed to do this in public! I think in future I will try to revisit this and try again, but it's a little bit of a shame as I really wanted to be able to run the full 5k when I attempt this weekend.
I don't think I'll run the whole way - that's a given - but I'll still do it, even if it's a mixture of running and walking. I know for a fine fact that my stamina has improved by using Zombies, Run! as it is and the training missions (there are training missions to help set the story for the 5k run, these are separate from the 5k training app) have really helped.
I can now run for five to ten minutes at a time without having to stop and that's such a difference to me! My sister has helped too, as she has taken me on a run and explained that a run doesn't necessarily constitute as sprinting the whole time, and that even a slow run/jog counts!
So I'm really pleased to think that although I won't run the whole 5k, I'll sure as hell push myself and will run a lot further than I would had I taken on the run earlier this year without use of the app.
Onto the run, however. I can't go into too much detail, but the amount of effort the team behind the app has gone into. I've received a pre-run kit with instructions, and a employee card! I think the general premise of the run is that I have to break into this company's building, but they've made so much effort into everything behind the scenes.
I can log onto the company's website, I can call a number to hear messages about the company, I can log on behind the scenes. It's amazing and has really got me excited for the run but, of course, it isn't necessary to the run and people can take part in the run without these optional extra details.
All places for the 5k run are now sold out, but there's always next year and I recommend that you still download Zombies, Run! to help boost your fitness.
You can also find me on